In the updated demo, players from all over the globe can explore the first sector of EVERSPACE 2’s first star system and carry their save game over to Early Access.Ī full list of features and fixes can be found on the Stinger’s Debut Update Steam community post.ĮVERSPACE 2 has two additional major updates planned to release in 2022. The content-gated EVERSPACE 2 demo on Steam has been updated with all relevant changes, including WIP localization. As the early implementations of localization may not be perfect yet, localization for EVERSPACE 2 will be continuously updated along with any missing text and required fixes for the full release in early 2023. The Stinger’s Debut Update will also include experimental UI and text language support for German, French, Italian, Spanish, Brazilian Portuguese, Polish, Czech, Simplified and Traditional Chinese, Japanese, and Korean so the international EVERSPACE 2 community can join in the fun at full capacity. We can’t wait to see how many catalysts and blueprints will be found, and what new builds top pilots will come up with.” “We’ve set up a new player data pool analyzing the impact from this update’s changes and additions to core game systems like crafting, mining, ship devices, and new game progression curve. “While Stinger’s Debut does not add a new star system to explore like in previous updates, the added features and substantial changes deepen the overall experience, especially when starting a new game,” said Michael Schade, CEO of ROCKFISH Games. Along with these improvements, the ROCKFISH Games team has rebalanced portions of the game and added experimental difficulty levels that can be changed any time. Also be sure to check out our Everspace 2 gameplay from Pax Westto see the game in action.Along with a new hostile subfaction, the Okkar Prime, the update also brings improved crafting, and resources gathering features as well as new equipment, story content, perks and additional challenges scattered throughout the EVERSPACE 2 star systems. The full update can be seen here, which provides all the concept art for the ships and a look at some hi-res player ships. The roguelike formula previously seen in the original Everspace has been dropped this time around, allowing ROCKFISH more control it's also created a more tailored experience for players against being a purely procedurally-generated world. It's also been revealed that a small amount of hand-crafted of explorable planets will be included in Everspace 2 in an effort to expand the story and provide some large-scale set-pieces. To unlock these upgrades, the player must level up or complete missions to unlock special tokens, which in turn, allow the player to customize their loadout to their playstyle. There's also the inclusion of device modes, which are passive abilities that can further upgrade devices. Now, once devices have been discovered, they will remain unlocked for players, and they can be used when the player wishes to use them. ROCKFISH has also expanded the way player progression works in Everspace 2, through ship devices and device modes. Adding to that, players will have the ability to customize ships to their liking through a range of color decals. ![]() To prevent a sea of generic-looking ships, the team is expanding the designs for primary- and sub-ship classes, making each variant easy to distinguish for players.Īdditionally, thanks to new modeling and texturing techniques, ships will look sharper inside and out. The update also explained how ROCKFISH is working to vary ship design in Everspace 2.
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